WHO FEEDS WHO? THE ARTIST AS OUTWORKER

 

Take a brief look around any media, and you will see a common factor: A lot of creative content. You will see creativity on a scale never before seen.

 

Take a look around jobs in creative media, and you will see that for every creative person there’s a logistics trail of accountants, sales, management, hangers-on, and non-producers. Many of these guys make more in a month than the actual content producers make in a decade.

 

If you’re a farmer, you can honestly say that you grow your own money. You get paid at market rates, such as they are. If you’re a shelf stacker, you get a wage, for a given amount of time and effort.

 

Both contribute to their industries and are “rewarded” for their products.

 

Creative media’s a bit different. The product is the industry. Nobody watches TV to see great accountancy. Hollywood isn’t based on management science. Never has been, you could never get budgets like that if it was. They live or die on products. Most of what needs doing is done by some poor bastard with a cash register and another saint with a spreadsheet.

 

In a few cases, the product has outgrown the industries. The most disgusting industry on Earth, the music industry, doesn’t even need to exist any more, because its logistics are obsolete. The book publishing industry, Tree Killers Extraordinaire, thrives on a procedural process for an anachronism that sites like lulu can put together in literal seconds. PDF has removed the need for a lot of overheads in creating books.

 

If someone would kindly note that e-book readers have been around for years, and that people like me can do a lot more with them than with some defenceless bit of cellulose, it’d make life a lot easier for most artists, musicians and writers.

 

Nor do publishers and recording contracts make life a lot easier. In both cases, you usually get lost in the inventory, unless very lucky, or unless one of the little jerks has condescended to do his job for once. Even Random House, one of the less offensive publishers, expects you to define the market for your work. So they can make a living off our products, but we can’t, while we do the work for them. Most actual payments are chicken feed, for very unfussy, probably anorexic, chickens.

 

Everybody who doesn’t produce content gets paid. The janitor gets paid, the garbage guys get paid, but not the people who make the products. Very like outworkers, if you make a $100 shirt, you get paid about 40c per shirt. Compared to the rate for writers, outworkers are doing pretty well, and they don’t have to work 24/7/365.

 

Ironically, the world’s legendary airhead industry pays creative people better than most, because fashion designs are always in demand, and you can actually self-start and self manage. Over time, your returns will be better, mainly because you’re doing your own business and handling your own product. That’s not the case in media, where a collection of arthropods in suits actively restricts production and reduces available outlets.

 

Say you’ve got 20 new media products. Two will be under actual consideration. The others are just wasting their time, because they don’t have the budget to buy more than two. The suits now own what happens to those two products. The very large number of failed TV productions is a good indication of how efficient that is. The other 90% of actual product gets lost in the machinery.

 

Thanks to 80s management science, networking is the only way anything ever happens in media. Other industries are a lot more competitive, so the tendency is to go with product that sells, not what your intoxicated, probably diseased, and almost certainly illiterate, little friend found in a bar one night.

 

That doesn’t make life any easier for those who produce actual material. Many of the “people” are things you wouldn’t want to find in a toilet, let alone have as business associates. Networking leaves a lot to be desired. Another serious issue is that nothing is done for free in networks, or, perish the thought, as a way of earning a living by doing what you’re paid to do. It’s pure graft.

 

The solution is, as usual, get rid of the middlemen. It’s always worked in any sort of industry where people buy anything. Instead of hiring cheap labor to make media product, it’d be a lot more cost effective to just get rid of the parasites.

 

Production of creative media is now cheaper than ever. The costs, however, have done nothing but rise. People cost more than the real value of production. To some extent that’s a result of networking, and jobs for the social clubs, but it’s also a result of sheer stupidity. Anyone, in production of any sort of media, knows their own costs. What’s sold is a severe markup, or in budget terms, produced below budget. Instant profit is made by production out of the difference. If you have a budget of a million dollars, you produce under that amount, and just charge on budget, or if you’re feeling unusually altruistic, a bit below. Only real idiots, or incredibly trusting people, get caught by surprise by production costs.

 

Add a hierarchy of useless clowns being paid to be obstructive, and mess around with material, sometimes for years, and is it any wonder that costs are so high? Why are the people who create the products valued so much lower than those who seem to exist for no other reason than to add costs?

 

No product = no sales = no industry.

 

Even charities, in war zones, can keep their administration budgets to around 8%.

 

Not media.

 

Everything apparently has to cost millions. Maybe it’s an ego thing. Maybe it looks good on a CV that you can manage, or pretend to manage, a budget that size. What it does not do, and never will do, is guarantee sales. Even the most mindless marketer will admit that not everything is a best seller. The most obtuse buyer of media product will also, eventually, confess that not everything bought, sells.

 

If you want products, encourage the creators of products, by not wasting their time, not insulting their intelligence, and paying them properly.

 

Because one day someone will wake up to that situation, and that person will have their pick of products.